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Zones & Areas

Static and dynamic zones, attach vertices to players, per-phase storage, copy/paste, color, opacity, and thickness.

What Are Zones?

Zones are colored polygon areas you can draw on the pitch to highlight regions of interest — defensive blocks, pressing triggers, passing lanes, or any tactical area you want to emphasize. Zones render with a matte finish (no gloss) so they don't distract from the players and ball.

Every zone has one of two modes:

  • Static — vertices stay fixed where you place them.
  • Dynamic — vertices can be attached to players so the zone follows them during animation.

Creating a Zone

  1. In the left panel, click Zone under Field Objects.
  2. Choose the zone mode — Static or Dynamic — in the zone controls.
  3. Make sure Add is the active action (it's the default for new zones).
  4. Click on the pitch to place vertices one by one. The outline updates live as you add points.
  5. Continue until your zone has the shape you want.
Tip: A zone needs at least 2 points. Closed zones fill in as a surface; open zones draw lines only (see Open vs Closed below).

Selecting a Zone

  • Click inside a zone to select it — a highlight outline appears.
  • Selection priority: When a zone overlaps with a player, a ball, or a target, clicking will always select the player/ball/target first. To select a zone that sits underneath a player, temporarily move the player or use the zone list in the left panel.
  • Click on empty pitch to deselect.

Managing Vertices (Add / Move / Remove)

Both Static and Dynamic zones use the same three vertex actions, available as buttons in the zone controls:

Action What it does
AddClick on the pitch to add a new vertex to the zone.
MoveClick and drag any vertex handle to reposition that corner.
RemoveClick on a vertex handle to remove it. A minimum of 2 vertices is always kept.
Note: You cannot remove a vertex if the zone is down to 2 points — at least 2 are required at all times.

Open vs Closed Zones

Each zone has a Closed toggle that determines whether it's a filled surface or just an outline:

  • Closed (on) — the polygon is filled with a colored surface. Great for marking areas like defensive blocks or pressing zones.
  • Open (off) — only the outline lines are drawn, with no fill. Useful for highlighting lanes, corridors, or boundaries.

Both open and closed zones need a minimum of 2 points.

Dynamic Mode — Attaching Vertices to Players

Dynamic zones do everything Static zones do, plus you can attach individual vertices to players. An attached vertex follows its player during animation playback, so the zone stretches and reshapes as players move.

Attaching a Vertex

  1. Switch the zone action to Move.
  2. Click a vertex to select it (the handle highlights).
  3. Click the Attach button in the zone controls.
  4. Click the player on the pitch you want to attach the vertex to.
  5. The vertex is now linked to that player. In edit mode, attached vertices appear red.

Changing or Detaching

When a vertex is attached, two extra buttons appear in the zone controls:

  • Change — re-link the selected vertex to a different player.
  • Detach — unlink the vertex. It becomes a normal fixed point again.
Tip: Dynamic zones are perfect for showing shifting defensive lines or pressing traps that move with your players. Attach the key corners to defenders and the zone updates automatically as the animation plays.

Zone Color

Each zone has its own color. When a zone is selected, use the color picker in the left panel to choose any color. The color applies to both the zone's fill and its outline. Common choices include translucent red for danger zones, blue for build-up areas, or green for pressing triggers.

Zone Opacity

Use the Opacity slider (5%–100%) to control how transparent the zone fill is:

  • 100% — Fully opaque (solid fill)
  • 50% — Semi-transparent (good for overlapping zones)
  • 5% — Nearly invisible (only a faint tint over the pitch)
Tip: The opacity slider's accent color matches your zone's color, so you can always tell which zone you're editing at a glance. Lower opacity is useful when you have multiple overlapping zones or want players underneath to remain visible.

Outline Thickness

Use the Thickness slider (1–10) to control how thick the zone's outline lines are. A thicker outline makes a zone pop on busy pitches; a thinner one keeps things subtle. Like the opacity slider, the thickness slider's accent color matches your zone color.

Zones and Phases

Zones are saved per phase. Adding, editing, or removing a zone only affects the current phase — other phases keep their own zones. This lets you show different tactical areas in different phases of your scenario.

Important: Because zones are per-phase, a zone you create in Phase 1 will not automatically appear in Phase 2. To reuse a zone across phases, use Copy & Paste (below).

Copy & Paste Zones Between Phases

To propagate a zone to other phases, use Copy and Paste:

  1. Select the zone you want to copy.
  2. Click Copy. The zone's full data — points, mode, attachments, color, opacity, thickness, closed state — is captured.
  3. Click Paste and choose a target:
    • Previous — paste into all phases before the current one.
    • Current — paste into the current phase.
    • Next — paste into all phases after the current one.
Tip: Copy/Paste is the standard way to carry a zone across phases. If you want the same defensive block in every phase of a drill, build it once in Phase 1, then Copy and Paste to Next to push it into every subsequent phase.

Removing a Zone

  1. Select Remove mode from the action menu.
  2. Click on the zone you want to delete. If a player or other object overlaps, you may need to move it first (see selection priority above).
  3. The zone is removed from the current phase only. Other phases are unaffected.

Visual Style

Zones use a matte (non-glossy) material so they look like flat tactical overlays rather than shiny 3D objects. This keeps the focus on player positions and movement while still clearly marking areas of the pitch.