Exporting & Importing
Export scenarios as JSON files and import them to share or back up.
Exporting a Scenario
Exporting lets you download your scenario as a JSON file for backup or sharing outside the platform.
- Go to Manage Scenarios from the navigation bar.
- Find the scenario you want to export.
- Click Export (or the download icon).
- A JSON file downloads to your computer.
The exported file contains:
- Scenario name
- All phases with player, ball, cone, target, and zone positions
- Transition settings (arrow types, curves, manual paths, ball attach/detach, arc direction/bend/height)
- Team references (by ID)
Importing a Scenario
- Go to Manage Scenarios.
- Click Import (or the upload icon).
- Select a previously exported JSON file.
- The scenario is created in your account with all phases and settings intact.
JSON File Format
The exported JSON follows this structure. Phases are pure keyframes (no start/transition split) and balls are stored in a balls array — each with its own id:
{
"name": "My Scenario",
"phases": [
{
"name": "Phase 1",
"home": { "players": [{ "id": "home:0", "position": [10, 0, 5], "lookMode": "attach", "lookAtTarget": "ball:ball-1", "actions": [{ "type": "pose_wave_left", "trigger": 0.5 }], "arc": { "type": "curve", "direction": "right", "bend": 0.3, "height": 0, "thickness": 0.08 } }] },
"away": { "players": [{ "id": "away:0", "position": [-10, 0, -5] }] },
"balls": [
{ "id": "ball-1", "color": "#ffffff", "position": [0, 0, 0], "attached": null, "arc": { "type": "manual", "thickness": 0.08, "points": [[0,0,0],[2,0,1],[4,0,0]] } }
],
"cones": [],
"targets": [],
"zones": [
{
"id": "zone-1",
"color": "#ffeb3b",
"opacity": 0.35,
"position": [0, 0, 0],
"points": [[-5, -5], [5, -5], [5, 5], [-5, 5]]
}
]
}
]
}
You can edit the JSON manually and re-import it. Positions are [x, y, z] in meters, where Y is up and the pitch center is at (0, 0, 0). Zone points are 2D [x, z] vertex pairs forming the polygon outline. A ball that is attached to a player includes an attached field in "team:index" format (e.g. "home:3"). Each player can have a lookMode (auto, manual, or attach) — when attach, the lookAtTarget field specifies which item to track (e.g. "ball:ball-1", "home:3"). Each player can have an actions array of overlay animations, each with type (clip name like "pose_wave_left") and trigger (0.0–1.0, the point during the phase transition when the action plays once). Each item can have an arc object: type (basic, curve, or manual), direction, bend, height, thickness, and for manual paths a points array of [x, y, z] waypoints.
Use Cases
- Backup — Export scenarios before making major changes.
- Transfer — Move scenarios between accounts (e.g. coach → assistant).
- Templates — Export a base scenario, duplicate and modify for different drills.
- Offline editing — Edit positions in the JSON for precise control, then import.