Transitions & Movement Arrows
Switch to transition mode, draw movement arrows, and configure curved paths with smooth sine motion.
Enabling Transition Mode
- Navigate to the phase you want to edit transitions from (e.g. Phase 1).
- Toggle Transition mode in the edit controls. The next phase's positions appear as translucent "ghosts".
- Movement arrows automatically appear between each item's current position and its next-phase position.
Arrow Types
Each item can have a different transition style. Select an item to configure its arrow:
| Type | Description |
|---|---|
| Basic | Straight solid arrow from A to B |
| Curve | Curved path with configurable bend and height (smooth sine curve) |
| Manual | Custom waypoint path (see Manual Paths) |
Configuring Curved Paths
When Curve is selected, the arrow settings panel appears:
- Direction — Bend left or right relative to the travel direction.
- Bend amount — How far the curve deviates from a straight line (0 = straight, 1 = wide arc).
- Height — Vertical arc. Set above 0 to show a lobbed pass or high run.
- Thickness — Visual thickness of the arrow tube.
- Offset — A range with two knobs controlling when the item starts and finishes its movement during the phase transition. Left knob = start, right knob = end (0.0–1.0). See Per-Item Offset below.
Per-Item Offset
The Offset range slider (available for all path types) has two knobs that define a sub-range of the global phase playback. The item only moves during this sub-range — it stays at its starting position before the range, and at its destination after.
| Offset Range | Behaviour |
|---|---|
| 0.0 – 1.0 (default) | Item moves throughout the entire phase transition. |
| 0.2 – 0.5 | Item stays put for the first 20%, then completes its movement between 20% and 50% of playback, then waits at destination. |
| 0.0 – 0.3 | Item completes its movement early, within the first 30% of playback, then waits. |
sin(πt) calculation — items ease in and out naturally along the arc. Player poses also respect the offset range: characters play their standing animation when outside the offset range (before or after their movement window), and switch to the appropriate walk/jog/run pose only while actively moving.Combo (Multi-Phase Arrows)
The Combo feature in the path settings lets you display a selected item's transition arrows from adjacent phases. This is useful for visualizing the full movement flow of a specific player, ball, or object across multiple phases at once.
- Left slider (-5 to 0): Shows the selected item's arrows from previous phase transitions. A value of -3 shows the item's transitions from 3 phases before the current one.
- Right slider (0 to 5): Shows the selected item's arrows from upcoming phase transitions. A value of 3 shows the item's transitions from 3 phases after the current one.
- Green arrows — ball is being carried by a player (attached). Shows the player's full trajectory for that transition.
- Gray arrows — ball is being handed off between players, or moving independently (manual/curve/basic path).
Moving the Destination
To change where an item ends up in the next phase:
- In transition mode, select the item.
- The ghost position shows the destination.
- Drag the item's ghost, or switch to the next phase and move the item there.
- The arrow updates automatically.
Dashed vs Solid Arrows
- Solid arrows are used for Basic and Manual path types.
- Dashed arrows are used for Curve type — visually distinguishing curved movements.
Flow Particles
Each arrow has small glowing particles that flow along the path, indicating the direction of movement. These animate continuously to make the direction clear at a glance.
Viz Toggle (Show/Hide Arrows)
The Viz toggle controls whether movement arrows are visible on the pitch:
- Viz on — Movement arrows, flow particles, and path visuals are shown.
- Viz off — All arrows and path visuals are hidden, giving you a clean view of just the items.
Smooth Phase Transitions
When you play an animation or advance to the next phase, player models no longer vanish and reappear. Instead, they smoothly transition from their current position to the next-phase position along their configured path. This applies to all path types (Basic, Curve, and Manual) and makes Play All presentations flow seamlessly from start to finish.